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Poster

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

Jing Wen · Xiaoming Zhao · Jason Ren · Alexander G. Schwing · Shenlong Wang

Arch 4A-E Poster #183
[ ] [ Paper PDF ]
Wed 19 Jun 10:30 a.m. PDT — noon PDT

Abstract:

We introduce GaussianAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GaussianAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GaussianAvatar on ZJU-MoCap data and various YouTube videos. GaussianAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).

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